Here is a set of rules from the Long Island Heroscape League:
Quote:
I LEAGUE RANKINGS
Teams are ranked by points, with tie-breaking in favor of the team with the fewest games played.
II SCORING
1) 2-player games
Win = 4 points
Loss = 1 point
2) Multiplayer games
2 pts. + 2 pts. for each opponent beaten
For example, in a 3-player game, players would receive 6, 4, and 2 points. In a 4-player game, they would receive 8, 6, 4, and 2 points.
3)Tie games score 2 pts. for all players, regardless of # of players.
4) Variant games (i.e. games with rulesets that change game play significantly, such as using command cards or gear) score 2 points for each player, regardless of outcome.
III LEAGUE FINALS
The top 4 teams in the league that have each played at least 8 games will face off in a round-robin tournament. Best record wins, with tie-breaking determined by point dominance within the final six games. Further ties will be broken by single hero unit battle to the death.
Maps, scenarios, and army sizes to be used in the finals are to be determined; there will be at least one map for each team in the finals.
IV DRAFTING
1) Teams will be comprised of up to 1500 points of units. Units available for drafting include all official units from the Rise of the Valkyrie through Swarm of the Marro, inclusive, including Heroscape Marvel and Gen Con exclusive figures.
2) The league will comprise a single division for drafting purposes so long as it contains no more than 8 teams. The league will be split into just as many divisions as needed to retain a cap of 8 teams per draft division. If the number of teams is greater than eight but not evenly divisible by eight, leagues will be split so that the number of players per league is as even as possible.
3) Drafting will be of individual units (i.e. a single hero or squad).
4) All drafts will be unique - once a player has drafted a unit, no other player may draft it.
4a) For units for which there are multiple versions (i.e. Raelin, Sgt. Drake), all versions are draftable, however no player may draft more than one version of any unit.
5) Copies of units designated "common" may be drafted as many times as draftees wish, but they must supply any extra copies not already provided by the league.
6) Drafting will proceed as follows:
A random order list will be generated of each 8-player division, with each team numbered from 1 through 8.
Drafting will be in a rotating serpentine. On round 1 we draft in numerical order, from 1-8. In round 2, we reverse numerical order, from 8-1.
For each following pair of rounds, the order gets shifted over by two places; 7 and 8 become 1 and 2, respectively, and all others shift up two. Then the serpentine draft is repeated.
So:
Rounds 1 and 2 - 12345678, (87654321)
Rounds 3 and 4 - 78123456, (65432187)
Rounds 5 and 6 - 56781234, (43218765)
Rounds 7 and 8 - 34567812, (21876543)
Thus for every 8 rounds of drafting, everyone is in each position (1-8) once. On round 9, we are back at round 1.
7) If at any time any unit/s are unanimously decided to be broken/unplayable, any player who has previously drafted that unit may immediately replace it with any undrafted unit/s up to a maximum of 150% of the unit/s value (including drafted duplicates if it is a common card), so long as that player's total roster does not go over 110% of the original draft total.
7a) If multiple units are simultaneously removed from play, all players will replace their lost units according to the format of auxiliary drafting, in VI 3 below.
7b) A vote will be held to determine the status of Marvel Hero figures in the league, not earlier than Dec. 1, 2007, and not later than Jan. 15, 2008.
V TRADES
1) Trades may be made between the end of drafting and December 1, 2007.
2) All agreed-upon trades must be publicly posted in the forum.
3) Players may only trade units currently in their roster, although three (or more) way trades are permissible.
4) A team's roster may be increased up to a maximum of 110% of the points available for a team to draft. Thus if the draft maximum is 1500, the trading maximum is 1650.
VI AUXILIARY DRAFTS
1) If new figures become available mid-season, and all players agree, auxiliary drafting may occur. For the purpose of auxiliary drafting there are no roster point limits.
2) Auxiliary drafting will be held not less than one week from the first Sunday following the units becoming available to the league (i.e. they have been purchased and arrived).
3) The auxiliary draft will follow the same model as the original draft, except that the initial 1 through 8 order will be in reverse order of the players' point standings (i.e., the player with the worst record will have the first pick, and the player with the best record will have the last pick.) In the event of tying scores, the player who has played more games will go first.
VII GAMEPLAY
1) The host for any game day will be responsible for posting in advance the maps to be used on any given day. Maps may be selected from the official list of LI Heroscapers maps, to be posted on our website. A range of possible point values will be associated with each map, and the chosen value will be posted by the host. Michael will be primarily responsible for determining which maps are eligible for the official list and assigning a range of army values to each.
2) Players should attempt to arbitrate disputes among themselves. When required, rules judges will be Andrew, Bill, Jarett and Michael. No one may judge for a game they are playing. In the case of a dispute among judges, majority decision rules. If there is no majority, the players roll-off to decide.
3) All official Advanced Heroscape rules and rulings according to the Hasbro HS FAQ are in effect, with only the following modification: a unit attacking or defending against another unit gains height advantage if it meets BOTH of the following criteria:
(a) Its base is higher than the opposing figure's base; and
(b) Its total height (terrain + the figure's height as stated on its army card) is higher than the opposing figure's total height.
4) If agreed upon by both players, variant rulesets may be employed (note: this alters scoring. See II 4).
5) Point caps for games are strict. You may use fewer than the maximum number of points in your army, but not more.
6) If a player wishes to use a Marvel figure in his army, he must notify his opponent during army selection. If Marvel Hero figures are deemed balanced (via voting per IV 7b), this notification will not be required.
7) Games will be time-limited as follows: 75 minutes for games with armies up to 450 points, with 15 extra minutes for each additional 150 points or fraction thereof.
There are some changes I would make to this, but it appears to be a pretty good starting point. I especially like the draft idea.