KC Heroscapers
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 Post subject: The math is broken...
PostPosted: Sun Dec 30, 2007 8:06 pm 
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Post memorable moment here - David
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Joined: Mon Sep 17, 2007 5:28 pm
Posts: 542
Location: Raymore
According to the Matchup Calculator, 4 squads of stingers should beat the KMA 87% of the time. Today's testing wouldindicate that that is just not the case...


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PostPosted: Mon Dec 31, 2007 12:40 am 
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"I brought my own prize, Thanks" - Greg
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Joined: Tue Sep 18, 2007 8:46 am
Posts: 397
Location: Grain Valley
Four squads of Stingers? I'm kinda surprised that the number isn't higher than 87%!

The calculator doesn't take into account differences in movement and range, so actual battle results can vary considerably. With 6 move, 5 height, and 7 range the KMA can usually keep out of arms reach of the Stingers, barring a botched initiative roll.

The trouble with the KMA is their "Unique" status - take out one or two, and they're unlikely to see another order marker.


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 Post subject:
PostPosted: Mon Dec 31, 2007 12:44 am 
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NotKyle
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Joined: Tue Sep 18, 2007 4:41 pm
Posts: 597
Location: KCMO
Yeah and stealth dodge is great in theory but the dice can be cruel..


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