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 Post subject: Best zombie Army combo?
PostPosted: Fri Sep 28, 2007 11:47 am 
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"I'm number two, I'm number two!" - Dan
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Joined: Mon Sep 17, 2007 8:01 pm
Posts: 1090
Location: Grain Valley (KC Metro Area)
I played a game w/ Q9 and all zombies... it worked well but then again, what doesnt work well w/ Q9... I was wondering what you guys think some other good zombie combo's might be?

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PostPosted: Fri Sep 28, 2007 12:31 pm 
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Post memorable moment here - David
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Joined: Mon Sep 17, 2007 5:28 pm
Posts: 531
Location: Raymore
I would say DW8000 or shades, based on this thread:

http://www.heroscapers.com/community/vi ... hp?t=10059


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PostPosted: Fri Sep 28, 2007 12:55 pm 
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"I brought my own prize, Thanks" - Greg
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Joined: Tue Sep 18, 2007 8:46 am
Posts: 388
Location: Grain Valley
Zombies x 5 300
Marro Warriors 50
Me-Burq-Sa 50

Nice little 400 point army that looks killer on the field. The Marro offer some of the few range units that (IMHO) "look" right paired with zombies. Pairing "water clone" and "zombies rise again" also seems apropriate.

Zombies x 4 240
Marro Stingers x 2 120
Marro Warriors 50
Ne-Gok-Sa 90

500 point Zombie/Marro army. Order marker placement will be a little more problematic, but shoud be fun anyhow!


Zombies x 5 300
Shades x 2 200

Pretty simple, thematic. Lacks range, but with 7 move and stealth flying the shades can be quite a distraction until the zombies advance.

I'll let Bass chime in with some Zombie/Vampire combos ;)


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PostPosted: Fri Sep 28, 2007 4:10 pm 
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"Master of Spaces" - Eric
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Joined: Wed Sep 19, 2007 10:43 am
Posts: 514
Location: Topeka, which is right in the middle, kinda.
In my experience the Shades get blown away too easily. I'm considering buying another squad just to see how 2 squads fare, but my hopes aren't high.

EDIT EDIT EDIT EDIT EDIT EDIT

Two squads of Shades kick ass. Ask Tor Kul Na!


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